Tag: planar

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  • The Planes

    bq. Note: Knowledge of the planes is rare in the Wilderlands. Characters need ranks in Knowledge (the planes) or a planar Knowledge (region) skill to know anything detailed on this page. h3. Common Knowledge (among adventurers) DC 10 Few scholars …

  • Plane of Entropy

    The "falling-down place" is where lost and forgotten things sometimes go. Memories, objects, sometimes people and whole villages are caught in the weave of the cosmos and slip through to the plane of entropy, where all directions are down. The plane …

  • Drifter

    The plane of entropy offers immortality of a sort, though the cost is steep. Those who spend enough time (or suffer frequent dramatic incidents) in the plane of entropy become bound to the plane as _drifters_, cursed to subsist on a diet of memories to …

  • Shadowlands

    The Shadowlands is a term that is a common coinage among residents of the material plane. It typically encompasses the [[Ether | ether]], the [[Shadow]], and the [[Astral Plane | astral]] reaches. It may include the [[Elemental Planes | elemental realms …

  • The Planar Membrane

    The _World of the Wilderlands_ excerpt below represents as much as any sage could hope to know about the boundary between worlds. In it, the authors refer to the [[Material Plane | material plane]] as the Prime. Their references to the [[Shadowlands | …

  • Ether

    bq. In the SRD, the Astral Plane is considered the essential bridge between worlds. In the Wilderlands canon, that distinction goes to the [[Shadowlands]] (and in my take on the setting, the Ethereal Plane is just the doorstep of the Shadowlands). This …

  • Astral Plane

    !http://cdn.obsidianportal.com/assets/139693/back-rainbow-3.jpg(Back rainbow 3)! The astral plane is a realm of abstraction, free from the confines of flesh and gravity. The astral blurs the lines between person, place, and object: two travelers …

  • The Dream

    !http://cdn.obsidianportal.com/assets/139676/13th_secret_of_cathedral_woods_by_mandelwerk-d2zczyc.jpg(13th secret of cathedral woods by mandelwerk d2zczyc)! The Dream is built on the thought-as-reality substrate of the [[Astral Plane | astral plane]], …

  • Mechanus

    The Great Mechanism reaches from pylons sunk deep in the elemental planes into the heights of abstraction in the [[Astral Plane | astral plane]]. "Inevitables":http://www.d20srd.org/srd/monsters/inevitable.htm and [[Warforged|warforged]] operate most of …

  • Driftware

    *Driftware* is goods and debris that slip from other planes into the [[Plane of Entropy | falling-down place]]. Once an item or creature is steeped in the essence of the plane, it becomes driftware, and cannot survive long outside the plane without …

  • Shadow

    h2. _%{color:red}Do. Not. Enter.%_ The Shadow is the dark reflection of the [[Material Plane | material plane]], a dangerous place for mortal travelers indeed. Upon their death, all mortals pass to this plane. The proper observances summon divine …

  • Mannekins

    !http://cdn.obsidianportal.com/assets/139672/zz_fembot_440.jpg(Zz fembot 440)! Mannekins are a race of "outsiders":http://www.d20srd.org/srd/typesSubtypes.htm#outsiderType native to the great [[Mechanus | Mechanism]]. Unlike their more straightforward …

  • Major Arcana (Mechanus)

    The planar metropolis of [[Allegory (Mechanus) | Allegory]] is ruled by a group of twenty-two powerful outsiders known as the Major Arcana (individually referred to as _trumps_). Each maintains a [[Mannekins | mannekin]] factory to produce servitors, and …

  • Divine Realms

    All [[Deity|deities]] who have climbed above quasi-deity status claim a special place in the cosmos, both figuratively and literally. In the metaphoric sense, the deity gains a _portfolio_, a special bond with a facet of the cosmos. In the literal sense …

  • Elemental Planes

    The elemental planes are often thought of as four "continents" of elements (and two of energies) with diffuse boundaries between them. They are sometimes visualized as a sphere around the material plane: earth, fire, air, and water are evenly spaced …

  • The Hells

    Places categorized as Hells are "evil-aligned":http://www.d20srd.org/srd/planes.htm#goodAlignedEvilAligned planes, either mildly or strongly aligned, though they may exhibit a variety of other planar properties. Hells may harbor torture palaces, great …

  • Daemons

    "Demons":http://www.d20srd.org/srd/monsters/demon.htm and "devils":http://www.d20srd.org/srd/monsters/devil.htm are common and well-known, even among residents of the [[Material Plane | material plane]]. While all unfailingly evil, demons embody chaos, …

  • Axis Mundi

    We have all seen people step through a doorway and "disappear." While such events are usually chalked up to an inattentive observer or a clever rogue, the truth is sometimes far stranger. You may have (almost) seen someone step into another plane. …

  • Vertigo

    The greatest city in the ramshackle plane of entropy is Vertigo, the Falling City. In a plane where settlements rarely last a decade, Vertigo has persisted, often thrived, for most of recorded history. Vertigo is run by a cabal of merchant-princes: [[ …

  • Concreta, Ephemera, and Abstracta

    These terms are used almost exclusively among intangible beings, though they also circulate among those with extensive dealings with such disembodied creatures. h3. Concreta Creatures with physical bodies are called _concreta_. Whether planar or …

  • Noösphere

    Not common knowledge. Too weird to bother describing. The stuff of the abstract realms has so little in common with conventional reality as to render it essentially beyond rules considerations. The Noösphere is the realm of pure ideas, from which …

  • Geniekind

    "Genies":http://www.d20srd.org/srd/monsters/genie.htm are humanlike beings who dwell on the [[Elemental Planes | elemental planes]]. They are famous for their strength, guile, and skill with illusion magic. Most mortals who hear of genies know that (at …

  • Divine Mechanics

    bq. %{color:saddlebrown}This document depends on rules and principles found in "d20srd.org":http://www.d20srd.org/, _Animae_, and the _Player's Guide to the Wilderlands_. Content in this document typically requires 10 or more ranks in Knowledge (the …

  • Plane of Extropy

    bq{color:red}. This information is only privy to those with exceptionally high ratings in Knowledge (the planes). And even at that, it may not be particularly accurate. Caveat lector. Most scholars who theorize about this realm see it as the ultimate …

  • Planar Metropolises

    Below is a sampling of major cities beyond the [[Material Plane | Material Plane]]. h3. Shadow There are very few settlements in the harrowing realm of [[Shadow | Shadow]]. Few Shadow natives feel the need to huddle together for protection within a …

  • Variable Stars of the Wilderlands

    !(media-item-align-right)//db4sgowjqfwig.cloudfront.net/assets/285437/Venus-pacific-levelled.jpg?1390087336(Venus-pacific-levelled.jpg)! There are but a few stars that do not stick to the vault of heaven, tracing their own paths across the sky. Each of …

  • Divine Rank and Privilege

    h3. Humble Origins While some gods arise spontaneously from the cosmos, most began as lesser beings. Hard-working outsiders may acquire the secrets to divinity, as can the souls of the particularly-persistent [[Deceased (Shadowlands) | deceased]]. …

  • Divine Rank Mechanics

    A being with divine rank must cultivate its assets to climb above rank 0. Gods must cultivate some combination of *holy sites*, a *priesthood*, mortal *worshipers*, *veneration rites*, *servitors* (fey, celestial, infernal, [[Animae|animae]]), and direct …

  • Cosmic Keys

    Outsiders are, by definition, “insiders” in the cosmological sense. They are closer to the behind-the-scenes activity of the observable cosmos. This manifests itself in many ways: fluency with Truespeech, the ability to store and channel essence, true …

  • Divine Extensions

    Being naturally immortal, deities are loathe to put themselves in genuine peril. Though their bodies are tough, they can still be slain. And even if they can return from the dead, it is both painful and costly to suffer such a defeat. Because of this, …