Tag: plane

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  • The Planes

    bq. Note: Knowledge of the planes is rare in the Wilderlands. Characters need ranks in Knowledge (the planes) or a planar Knowledge (region) skill to know anything detailed on this page. h3. Common Knowledge (among adventurers) DC 10 Few scholars …

  • Material Plane

    bq. Most characters are born on and live their entire lives on the material plane. Still, they may only have vague ideas about some of the contents of this page. The material plane is populated by mortals (beings with souls tied to bodies), and a …

  • Plane of Entropy

    The "falling-down place" is where lost and forgotten things sometimes go. Memories, objects, sometimes people and whole villages are caught in the weave of the cosmos and slip through to the plane of entropy, where all directions are down. The plane …

  • Shadowlands

    The Shadowlands is a term that is a common coinage among residents of the material plane. It typically encompasses the [[Ether | ether]], the [[Shadow]], and the [[Astral Plane | astral]] reaches. It may include the [[Elemental Planes | elemental realms …

  • The Planar Membrane

    The _World of the Wilderlands_ excerpt below represents as much as any sage could hope to know about the boundary between worlds. In it, the authors refer to the [[Material Plane | material plane]] as the Prime. Their references to the [[Shadowlands | …

  • Ether

    bq. In the SRD, the Astral Plane is considered the essential bridge between worlds. In the Wilderlands canon, that distinction goes to the [[Shadowlands]] (and in my take on the setting, the Ethereal Plane is just the doorstep of the Shadowlands). This …

  • Astral Plane

    !http://cdn.obsidianportal.com/assets/139693/back-rainbow-3.jpg(Back rainbow 3)! The astral plane is a realm of abstraction, free from the confines of flesh and gravity. The astral blurs the lines between person, place, and object: two travelers …

  • The Dream

    !http://cdn.obsidianportal.com/assets/139676/13th_secret_of_cathedral_woods_by_mandelwerk-d2zczyc.jpg(13th secret of cathedral woods by mandelwerk d2zczyc)! The Dream is built on the thought-as-reality substrate of the [[Astral Plane | astral plane]], …

  • Mechanus

    The Great Mechanism reaches from pylons sunk deep in the elemental planes into the heights of abstraction in the [[Astral Plane | astral plane]]. "Inevitables":http://www.d20srd.org/srd/monsters/inevitable.htm and [[Warforged|warforged]] operate most of …

  • Shadow

    h2. _%{color:red}Do. Not. Enter.%_ The Shadow is the dark reflection of the [[Material Plane | material plane]], a dangerous place for mortal travelers indeed. Upon their death, all mortals pass to this plane. The proper observances summon divine …

  • Divine Realms

    All [[Deity|deities]] who have climbed above quasi-deity status claim a special place in the cosmos, both figuratively and literally. In the metaphoric sense, the deity gains a _portfolio_, a special bond with a facet of the cosmos. In the literal sense …

  • Elemental Planes

    The elemental planes are often thought of as four "continents" of elements (and two of energies) with diffuse boundaries between them. They are sometimes visualized as a sphere around the material plane: earth, fire, air, and water are evenly spaced …

  • The Hells

    Places categorized as Hells are "evil-aligned":http://www.d20srd.org/srd/planes.htm#goodAlignedEvilAligned planes, either mildly or strongly aligned, though they may exhibit a variety of other planar properties. Hells may harbor torture palaces, great …

  • Axis Mundi

    We have all seen people step through a doorway and "disappear." While such events are usually chalked up to an inattentive observer or a clever rogue, the truth is sometimes far stranger. You may have (almost) seen someone step into another plane. …

  • Noƶsphere

    Not common knowledge. Too weird to bother describing. The stuff of the abstract realms has so little in common with conventional reality as to render it essentially beyond rules considerations. The Noƶsphere is the realm of pure ideas, from which …

  • Sigil

    The City of Doors is a strange place, a self-contained city-plane. It may be the remains of a strange and ancient god, or the result of a failed planar experiment. Regardless of its origin, it is a singularly curious place. Few travelers reach the …