Tag: race

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  • Ethnography

    The chart below outlines the major playable races of the Wilderlands. Races of regional note can be found [[Local Race Variants|here]]. Non-humanoid (and possibly playable) races are described [[Non-Humanoid Races|here]]. table{border:3px solid gray …

  • Humanoid (human)

    [[Ethnography | Back to Ethnography]] While humans are the most populous intelligent species, they have developed into several distinct races. In many areas, “mixed” human populations predominate, but in others the human populations have diverged into …

  • Humanoid (elf)

    [[Ethnography | Back to Ethnography]] There are nearly a dozen major known elven settlements in the Roglaras, not counting the scores of small villages and camps found in forest and glade. While each of the different settlements has its own history and …

  • Humanoid (dwarf)

    [[Ethnography | Back to Ethnography]] Sturdy and strong, dwarves are tireless workers and fearsome opponents in battle. They were created in ancient days by their god, Kazadarum, The Rock-Father. Dwarves are very clannish. Dwarves take great pride …

  • Humanoid (gnome)

    [[Ethnography | Back to Ethnography]] Gnomes are believed to be faeries that have somehow lost their ties to the land, though they are still very earthy, and love the forests and hills. Some sages claim that the gnomish race is descended from a magical …

  • Humanoid (halfling)

    [[Ethnography | Back to Ethnography]] Halfling communities are typically either Shire (sedentary) or Barbary (nomadic). Shiring communities are famous for their pipeweed and fine brews. Barbary halflings form migrating bands that are as likely to …

  • Monstrous Humanoid

    [[Ethnography | Back to Ethnography]] h4. Altanian The “barbarian” Altanians occupy the portion of the Pazidan Peninsula south of the City State of the Invincible Overlord known as Barbarian Altanis. Families are organized into animal totem clans …

  • Local Race Variants

    Steppe Peoples Durju (humans) Durju bear a superficial resemblance to the Gishmesh, but have a distinctive aquiline nose and wide-set eyes. They tend toward a muscular build, and most are farmers. Due to pressures from Gishmesh pirates and Skandik …

  • Former Fey Races

    On some rare occasions, [[Fey|fey]] who fall from the [[The Dream | Dream]] do not die, but become mortal. When fey fall from the Dream, they may join one of the former fey races, or they may become a unique being, possibly the progenitor of a new race. …

  • Fey

    bq. %{color:red}You probably shouldn't read this, unless you're playing a character who is fey.% bq. These notes pre-date work on Outsiders, and need some adjustment to blend with those mechanics.
    h1. WORK IN PROGRESS Fey are outsiders …

  • Mannekins

    !http://cdn.obsidianportal.com/assets/139672/zz_fembot_440.jpg(Zz fembot 440)! Mannekins are a race of "outsiders":http://www.d20srd.org/srd/typesSubtypes.htm#outsiderType native to the great [[Mechanus | Mechanism]]. Unlike their more straightforward …

  • Daemons

    "Demons":http://www.d20srd.org/srd/monsters/demon.htm and "devils":http://www.d20srd.org/srd/monsters/devil.htm are common and well-known, even among residents of the [[Material Plane | material plane]]. While all unfailingly evil, demons embody chaos, …

  • Trolls

    bq. This is an elaboration/ modification of the "material":http://www.d20srd.org/srd/monsters/troll.htm presented in the SRD. Trolls are an ancient race, though no gods take plausible credit for their creation. They are brusque, boisterous, and …

  • Tenifell Rangers

    The "true nobility" of [[Tarsh]], the Tenifell are an ancient lineage of human rangers with sharp senses and a special affinity for the wilds. Some claim a divine mandate to protect and shepherd the Tarshakan people and land. They are tight-lipped about …

  • Non-Humanoid Races

    *WORKING DOCUMENT* Though the rules assume player characters will be (mostly medium-sized) humanoids, there are other potentially-playable races to consider. Humanoids of particularly small or large size don't require much further consideration, and …

  • Humanoid (half-elf)

    Half-elves have a mixture of [[Humanoid (human) | human]] and [[Humanoid (elf) | elven]] heritage. even a single human or elven ancestor can influence the family tree for generations. Half-elves are a diverse lot, but they can often be found …

  • Humanoid (Gith)

    Githzerai and Githyanki split from a common origin before the rise of Orichalan Empire. The warlike githyanki settled in the [[Astral Plane | astral plane]], founding a [[Tu'narath | fortress-city]] on the corpse of a many-armed god. The githzerai …