Humanoid (dwarf)

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Sturdy and strong, dwarves are tireless workers and fearsome opponents in battle. They were created in ancient days by their god, Kazadarum, The Rock-Father. Dwarves are very clannish.

Dwarves take great pride in their heritage. As a result, most dwarves have long and descriptive names. As dwarves gain glory, their names lengthen, and some of these honorifics may pass on to their descendants. Dwarven names usually follow the following pattern: [given name] [honorific] [patronymic] [family name] kin [clan name]

Dwarves are created as per the PHB. Dwarves differentiate themselves primarily by clan, but their ethnotypes break down into four main groups: mountain, hill, deep, and city.

Male Names: Figgin, Sleppin, Krog, Bogar
Female Names: Daggit, Mirin, Terka, Rale
Sample Honorifics: Runesmith, Troll-searer, Wrath-of-the-Mountain
Patronymics: Figginssen, Sleppinsdottir
Family Names: Darth, Krón, Werga
Clan Names: Bodensbaad, Thundersmith, Faarkring

Dwarves almost never speak to outsiders about any aspect of their history, aside from the heroism of their kings, thanes, and family members. There are no dwarf-written or dwarf-confirmed history texts in all the Wilderlands. Even their gods are barely known outside their insular communities. For dwarven characters (and those very rare folk raised among dwarves, see Dwarven Perspective.

Dwarves, Mountain

The Kazadaran, or Mountain Dwarves, are the most ordered and hide-bound of a very stubborn race. Though perhaps best known to reside in Thunderhold, Mountain Dwarves have resided in many underground kingdoms, including the famed dwarf kingdom north of Tarsh. Their society emphasizes honor and obedience to social superiors. They pay very close attention to ritual and precedence; every mountain dwarf has his own position in the social order, and knows exactly where he stands in respect to everyone else. Mountain dwarf women are rare (only 1 in 10 are female), and so are kept away from the rest of the world, as they are considered the most precious of treasures. Mountain dwarf men are very proud of their beards, and let them grow throughout their entire lives, braiding them and decorating them with gems and jewels. Women grow beards just like their men, though they are not as vain about them as their men folk. Mountain dwarves are typically armed with warhammers and armored in breastplate or half-plate, while nobles wear full plate or even mithral plate. Mountain dwarves revere Marduin Kazadarum, but also worship Margadan Goibhnie the Divine Smith, Rosmerta the Bountiful, and Odin the All- Father.

Description: Tan or ruddy pink skin, fiery red hair, blue eyes, 4 ft. 5 in., 180 lbs, stocky build, typically Lawful Good.

Racial Traits: as per the PHB for Dwarf with the following modifications or additions:

  • Abilities: +2 Strength, -2 Dexterity, +2 Constitution, -2 Charisma.
  • Darkvision (60 ft.)
  • Attack Bonus: +1 attack bonus against orcs and goblins.
  • Favored Class: Fighter

Dwarves, Hill

The Kazadurul, or Hill Dwarves, are a coarse, insular warrior race. The clan thane is the highest social class of the Kazadurul, as the clan folk believe the only true Dwarf King is Kazadarum. Clan warriors often work together in mercenary troops, fighting for one or more of the human lords, though they will never fight another dwarf troop in such a manner. Kazadurul females are equal to males, as the birth rates are more equal among the hill clans; some even become warriors. Kazadurul are as likely to work with wood as stone and metal, and most of their villages are above ground, with buildings of stone and wood. Hill dwarf men grow beards, but not as ostentatious as the mountain dwarves. Women do not grow beards, but often grow moustaches and sideburns. Hill dwarves are typically armed with greataxes and armored in chain shirt or splint mail. Hill dwarves worship Kazadarum with zealous exclusivity, and consider mountain and city dwarves to be heretical for their polytheism.

Description: Bronze skin, brown hair, green eyes, 4 ft. 2 in., 170 lbs, stocky build, typically neutral.

Racial Traits: as per the PHB for Dwarf with the following modifications or additions:

  • Abilities: +2 Constitution, -2 Charisma.
  • Darkvision (60 ft.)
  • Attack Bonus: +1 attack bonus against goblins and trolls.
  • Favored Class: Barbarian

Dwarves, Deep

The Kazadrugar, or Deep Dwarves, shun daylight and prefer to live out their lives underground. They are an unhealthy race, and spend most of their time studying dark magic, seeking ways to conquer and enslave their cousins and neighbors. They keep goblin and troll slaves to do most of their labor, leaving them more time to study. Deep dwarf males have a difficult enough time growing any hair let alone beards. Their women (the few there are) are typically bald, or possess but a few wispy strands of hair on their heads. Deep dwarves rarely wear armor, as it interferes with their magic, and are usually only armed with a dagger (often poisoned). Deep dwarves do not revere any members of the dwarven pantheon, instead worshiping demon lords and gods of evil knowledge.

Description: Splotchy gray skin, bone white hair, pink eyes, 3 ft. 8 in., 120 lbs, lumpy build, typically Chaotic Evil.
Racial Traits: as per the PHB for Dwarf with the following modifications or additions:

  • Abilities: -2 Strength, +2 Dexterity, +2 Intelligence, – 2 Charisma.
  • Darkvision (120 ft.)
  • Light sensitivity: Deep dwarves suffer a -1 in daylight
  • Feat: Deep dwarves that learn magic gain the bonus feat Spell Focus.
  • Favored Class: Alchemist.

Dwarves, City

The Kazadrach, or City Dwarves, are the most commonly encountered dwarves in the cities and towns. Most city dwarves are smiths, jewelers, merchants, or alchemists. City dwarf men trim their beards short and neat, or simply wear large, flowing moustaches. Women are mostly free of facial hair. City dwarves can also be found in the southern city of Chim.

Description: Tan skin, red, brown or blonde hair, blue or green eyes, 4 ft. 0 in., 160 lbs, portly build, typically Neutral.
Racial Traits: as per the PHB for Dwarf with the following modifications or additions:

  • Darkvision (30 ft.)
  • Skills: City dwarves have a +2 racial bonus to Craft (alchemy) and Bluff skills.
  • Favored Class: Any (per half elf).

Humanoid (dwarf)

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